

Remember: Don't summon after round 160 or so.Put a blue/purple trap before your YOL trap until you're comfortable that your YOL can kill anything (grade 20-21 or so).The nice thing about this is that the max natural creep HP stays at 3.33 billion for the rest of the game. Do not summon after 160 or so, since the natural HP of the creeps quickly starts to climb to 3.33 billion. You make a huge profit by doing this, since the giants are worth so much per kill. For me, it was 1 gem grade per 10 waves, so 1-10 is a grade 1 gem, 11-20 is grade 2, etc. The second key is to use Giants Only and summon as many as you can handle each wave while you're still setting up. You'll have to 8x-Amp a single tower for a while before you have a high enough gem, but once your YOL gem is about grade 12 or 13 you can put it in front of the entrance and instantly fill your mana bar with dead monsters. The first key is to get a gem that is Yellow-Orange-Lime. I'll re-paste the mini-guide I posted on JIG here:

It's not that hard once you have it set up right. Release date and future plans: Everything has its time, please let’s focus now on making GC2, I’ll give you the release date at the end of a blog post 4 weeks prior to release.I was one of the first people to beat endurance mode (level 1337) on Armor Games' leaderboards.You make it possible for us to pay the bills and thus to work on GC2! Paid premium: instead of arguing about $5 endlessly, let me thank all of you again who supported us by purchasing the premium edition of GCL.Comments: You can comment on our Facebook page (I can’t promise to reply though), discuss stuff on Armor Games or Kongregate, email me (it might take months, but it’s 93% certain I’ll reply).

Gemcraft labyrinth duplicate gem free#
*Ok, I was convinced by your emails now, but please don’t send me a signed petition asking to give a GC2 release date, make GC for Android, Blackberry, Xbox, multiplayer, give you an early beta, making GCL free, making GC2 free (selling T-shirts, using donate buttons, ads…), enabling comments or anything. Varying on sites and platforms, it can take hours to days until the new version gets available. When using the wild gem skill, it was impossible to achieve the “no more than 2 gems while spending 5.000 mana” journey amulet with 2 gems.The awful lag caused by the lime trap exploit was fixed while trying to keep the exploitable nature (not to ruin the fun).Fixed a Kongregate-only bug where beaten endurance runs gave XP multiplier after 1336 waves only, instead of the actual total endurance waves of 1337.To improve performance, only 7 monsters get drawn at a time per tile.Added the text “Ctrl-click to send all remaining waves” to wavestone info panels.Field G7 has all gem types available now.Hue mismatch of purple gems (in-game vs map info panel) fixed.GemCraft Labyrinth v.1.20 changes & fixes:
Gemcraft labyrinth duplicate gem update#
The lots of mails I got from you have reached the critical mass*, so I decided to update GCL just once more, replacing the old v.1.17 in all the four flavors (Armor Games, Kongregate, Mochi, GamerSafe). It’s great to see many of you still enjoy playing GC Labyrinth! Especially doing endurance runs using the lime trap exploit…
